How To Use Stardew Valley Mods
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About this mod
Farm Type Manager is a spawning framework that allows players and modders to spawn customizable features from Stardew'south farm types. It tin automatically create fodder, ore, monsters, and big objects (stumps, boulders, meteors, etc) at whatever location in the game.
- Requirements
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Mods requiring this file
Mod proper noun Notes (FTM) All Quarries Are Amend (FTM) SH's Beach Crabs and Garden Snails (FTM) SH's Festive Valley Required for the mod to work! A Spirit's Eve Hunt Alternate IceFox Portrait (mermaid island) mermaid island requirement Better Beach Forage Better FarmCave Provender Better Quarry Redux BFAV Easter Bunnies required to spawn Easter Eggs on map Blackberry Fields Farm Boarding Firm and Charabanc Stop Expansion - Portugues - iv.0.3 Boarding Business firm and Bus Cease Extension Without this mod you tin't become the ore from the mines nor the foregeables Boarding House and Coach Stop Extension - Chinese Boarding House and Bus Stop Extension - Chinese 4.0.1 Boarding Firm and Omnibus Stop Extension - Russian Capitalist Dream Farm 2 Confluence Forest Farm Generates the Quarry, respawns stumps consistently map broad, and spawns forage on the addition map. Custom NPC Mod Vii Deadly Sins Eng Translation Daybreak Farm Downtown Zuzu adds mobs and ores to locations Downtown Zuzu Ru Требуется East Scarp East Scarpe - Russian E Scarpe PT-BR (Atualizado) Eastward Scarpe Turkce Ceviri Everfarm Allows for all the forage, respawning stumps, etc. V Corners Farm - A Standalone Farm for Solo or Co-op Fizzy Drinks Required for the forageables. Also configurable and allows compatibility for other mods that uses FTM. Forage of Ferngill Ginger Isle Android v1.ix.2 Grapes of Ferngill Hideaway Cellar Hippo'southward Cliffside Falls Farm Immersive Farm 4 Insect Valley Now requires it for insects to spawn Inspiring Valley Junimo Woods Merely Needed For the Summer Variant, to spawn Slimes and Ferns Ksoul'southward Ingredient and Car Leaf's Extended Beach Must have to brand foraging piece of work on the new extended part Lumisteria Flowers and Crops Lumisteria Magic Field Lunna - Astray in Stardew Valley Required for 3.0 Lunna - Astray in Stardew Valley - Portugues - v3.four.6 Massive Farm Needed to actually have things spawn and is required Meandering Farm Mermaid Island Mermaid Island - Chinese Mermaid Island - Portugues - three.2.3 v2 Mermaid Island - Portuguese Mermaid Island - Russian Mermaid Isle-Chinese Translation iii.1.2 Mount Goat Farm Required for expanded quarry surface area Multi-Biome Subcontract Required for foraging items to spawn NoisyFox's Quarry Cave Mine Generates the resource nodes in the quarry Pacific Northwest Mushrooms Platonic's Exotic Stuff Platonic's Kynseed Plants Pollen Sprites PPJA - Farmer to Florist Optional - For forageable daisy. Puffin Cove Farm Required for foraging Raffadax Teas and Trees (Beta) Recommended: + All Dependencies - Required for Foragable Drops (All items purchasable without mod) Reimagined Standard Farm For Quarry and Foraging Area Ridgeside Village Required Ridgeside Hamlet - French Ridgeside Village - Portugues - v2.0.five Ridgeside Village - Russian Требуемый мод Ridgeside Village Korean Translation Required(선행모드) Saltcliff Subcontract (optional, required for respawning stumps) Secret Processed Beat Collection - JA Spawn the beach forages Simply Sour Crimson Small Wild Subcontract SpaceBuns Custom Farm Map Stardew Valley Expanded (Framework Modern) This modernistic allows custom fodder, droppings, and monsters to function. Stardew Valley Expanded - Bahasa Republic of indonesia WAJIB!!! Stardew Valley Expanded - French (Framework Modern) Ce mod permet au fourrage personnalisé, aux débris et aux monstres de fonctionner. Stardew Valley Expanded - JAPANESE Stardew Valley Expanded - Russian (Мод фреймворка) Stardew Valley Expanded - Turkce - ESKI - Versiyon i.10.7 (Framework Mod) This mod allows custom fodder locations to function Stardew Valley Expanded Korean (Framework Modernistic) This modernistic allows custom fodder, debris, and monsters to function.(선행모드) Stardew Valley Expanded Turkce Farm Blazon Manager (FTM) Stardew valley Expanded Version FR Ce mod permet aux emplacements de fourrage personnalisés de fonctionner. Stranded Fish Terrace Farm For Fodder, Special Weeds, Respawning stumps, and Quarry to work The Cowboy Life Expanded (Requisito da v1.4 ~ v1.four requirement) The Twlight Traveller-Custom NPC (API) (必须下载) Three Creek Subcontract Tristan Ultimate Farm VileMaps VolcanoFarms VolcanoFarms 2 Walk to the Desert - Expansion Mod required for foraging, monsters, other spawns Walk to the Desert - Redux Required for Foraging, Monsters and Other Spawns Walk to the Desert Expansion Mod - Russian Walk to the Desert Redux Требуется Walk to the Desert Redux (French) Waterfall Woods Farms (WaFF and WaFFLE) Required for all functionalities to work properly in custom farm types. Wave Farm This is what makes the quarry area possible White Slimes Witchy Crystal Farm 1.11.0 Yagisan's Bountiful Valley Yagisan's Bountiful Valley for Boarding House Yagisan's Bountiful Valley for Ridgeside Village - Permissions and credits
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Credits and distribution permission
Writer notes
Refer to the "LICENSE" file on this project's GitHub for copyright data.
File credits
This author has not credited anyone else in this file
Donation Points organisation
This mod is opted-in to receive Donation Points
- Mirrors
- Changelogs
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Version 1.sixteen.0
- * Content Patcher (CP) is now required to run FTM due to technical limitations
- ** This may change in a hereafter update when SMAPI's mod API system is upgraded; however, Content Patcher is well-maintained and already required past a big number of mods, making this a adequately prophylactic requirement
- * ConfigEditor.html is at present a separate download to reduce bandwidth use and allow separate updates
- * Adds support for Content Patcher (CP) "When" conditions
- ** The "CPConditions" field in the ExtraConditions section will be checked in one case at the offset of each day
- * Adds support for Monsters - The Framework (MTF), allowing FTM packs to spawn its custom monsters
- ** See the list_monsters command for the necessary monster names
- ** Note that monsters spawning other monsters is non supported; FTM'southward settings will not apply to them and they may fail to save or despawn
- * Adds new monster customization settings: "ExtraLoot", "RangedAttacks", and "SightRange"
- * Updates ConfigEditor.html for these features
- * Fixes a salve mistake when custom forage types spawn on top of rugs
- * Fixes a game error when dust sprites endeavor to pause rocks outside of the mine
- * Fixes loading issues when custom monster types (C# or MTF) are uninstalled
- Designed for Stardew Valley v1.5.6.
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Version 1.15.0
- * Adds support for Dynamic Game Assets (DGA) to the fodder and monster boodle systems
- ** This adds the "DGA" category for items. It requires the DGA detail'south total name, including its content pack ID.
- ** Example: {"Category": "DGA", "Name": "spacechase0.DynamicGameAssets.Example/Mysterious Circle"}
- ** DGA furniture and craftable objects will spawn "in place" and functional when used as provender, dissimilar other categories.
- * Adds support for SDV 1.5.five's custom subcontract types to the "FarmTypes" file condition
- Designed for Stardew Valley v1.5.4 and v1.5.5.
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Version 1.14.0
- * Adds back up for more ore types added in Stardew 1.5: Omni Geode, Mussel, Fossil, Clay, Cinder Shard
- * Applies the correct "can exist picked up" status for all known forage objects
- * Sets the right durability for any ore spawned through the forage organization
- * Enables in-game config.json changes in Generic Mod Config Menu (GMCM)
- * Switches to "Any CPU" build mode for 64-chip Stardew/SMAPI compatibility
- * Adds a potential set for a save crash when monsters were set to spawn at 12:00AM
- ** Reported past Obamoose, shekurika, and several Ridgeside Village users
- * Adds a potential set up for a "null" error when checking tile properties
- ** Reported by sjent
- * Adds a potential gear up for side effects when spawning objects in the volcano
- * Fixes an outcome where ore that crave level 10 Mining skill used the wrong spawn adventure
- ** Reported by FlashShifter
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Version 1.13.i
- * Adds a debug message to warn modders near spawn areas with no spawn tiles
- * Fixes an mistake when modded objects are spawned with expiration timers and then uninstalled
- ** Reported by ziraels
- Designed for Stardew Valley v1.5.two.
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Version 1.xiii.0
- * Adds an EPU Preconditions setting to the Extra Conditions section, allowing content packs to check a list of precondition strings
- ** Content packs using this characteristic will require ChroniclerCherry'due south Expanded Preconditions Utility
- ** See the EPU readme on GitHub for information nigh preconditions
- * Fixes a fatal error for farmhands inbound areas with buried items (a.one thousand.a. customized artifact spots)
- ** Reported past Lumina / Lumisteria
- * Fixes buried items blocking movement in Stardew v1.five
- ** Reported by Lumina / Lumisteria
- Designed for Stardew Valley v1.5.i.
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Version one.12.ane
- * Fixes a compatibility issue with SDV 1.five that could accidentally unlock mine progress (e.g. lift floor buttons)
- Designed for Stardew Valley v1.5.0.
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Version 1.12.0
- * Adds back up for 16 new spawnable monster types (see the list_monsters console command)
- * Adds the "FacingDirection" and "Segments" monster settings
- * Adds back up for radioactive ore
- * Adds support for the Embankment subcontract blazon every bit a file condition
- * Patches certain SDV functions to improve FPS in locations with monsters
- * Adds support for forage IDs in the "name" field, e.m.: {"category": "object", "name": 420, "stack": 99}
- * Increases Android's default MonsterLimitPerLocation from ten to 50
- * Config Editor: Fixes an internal typo with the Four Corners farm type condition
- Designed for Stardew Valley v1.v.0.
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Version 1.eleven.0
- * Adds the "SpawnWeight" setting to the complex item format, similar to the monster setting
- * Adds "Stack" setting support for all stackable object categories when spawned as fodder
- * Not-object item categories (eastward.1000. weapons) volition at present conduct like forage objects, rather than "dropped" items
- * Minerals (due east.g. those normally found in geodes) should now correctly update players' collection menus when picked up as forage
- * Monsters with custom code (east.thousand. Pollen Sprites) should no longer meet loading errors on some devices
- * Android: Non-object items should no longer disappear or spawn at the wrong location
- ** For SVE players, this means swords should no longer randomly appear in the farmhouse
- * Starting with this version, SMAPI will display a "patched game lawmaking" message for Farm Type Director
- ** FTM now uses the Harmony library to modify certain Stardew functions, fixing spawned mineral collection and some graphical details for non-object items
- Designed for Stardew Valley v1.four.five.
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Version 1.10.2
- * Modifies non-farm large objects for better Tractor Mod support
- Designed for Stardew Valley v1.4.5.
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Version one.ten.1
- * The "PercentChanceToSpawn" detail setting at present supports decimals
- * Attempts to prepare occasional loading errors with Generic Mod Config Menu (GMCM)
- ** Loads config.json before handling any SMAPI events
- ** Catches errors and displays a more authentic warning bulletin
- * ConfigEditor: Uses blank settings for new files and new spawn areas
- * ConfigEditor: Adds partial support for complex item settings
- ** Config files with complex item settings should load and save correctly
- ** Complex items can be added by pasting their JSON text into an "Add Particular" textbox
- * ConfigEditor.html has not yet been fully updated; complex detail settings will save and load correctly, but tin can only exist displayed/added as "raw" JSON text
- Designed for Stardew Valley v1.4.five.
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Version ane.ten.0
- * Adds the "Cached" particular category, which creates a modified "artifact spot" with easily customizable particular contents
- * Adds support for Generic Mod Config Menu (GMCM), which allows users to edit config.json settings from Stardew'south main menu
- * Android: Fixes errors and strange behavior with "debris" items, e.one thousand. monster loot
- * Android: Adds a default "monster limit per location" of 10 to new config.json files
- ** The setting can still be changed by players equally needed, e.g. to temporarily find more monsters
- * ConfigEditor.html has not yet been fully updated; any config files using the "complex" item format for forage/boodle should be edited manually
- Designed for Stardew Valley v1.4.5.
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Version 1.9.three
- * Removes the "reset primary data folder" setting from content packs
- * Android relieve backups (and whatever other "mid-day" salve features) should no longer crusade errors
- * The list_monsters control should now work correctly on all known operating systems
- ** Inaccessible assemblies should no longer be checked for custom monsters
- ** Stardew's own assembly should no longer be checked for custom monsters on Linux and/or Mac (Fixed past kdau)
- * ConfigEditor.html has not yet been fully updated; any config files using the "complex" item format for forage/loot should be edited manually
- Designed for Stardew Valley v1.4.5.
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Version 1.9.2
- * Adds giant crops to the ConfigEditor's list of Large Object types
- * The "FarmTypes" file condition should now properly detect MTN farm blazon IDs (Reported by Hanazaki and DaisyNiko)
- * ConfigEditor.html has non yet been fully updated; any config files using the "complex" item format for fodder/loot should be edited manually
- Designed for Stardew Valley v1.four.3.
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Version 1.nine.i
- * Some content packs should no longer fail to spawn large objects and/or monsters (Reported by Kuugen and Hanazaki)
- * A few more than log messages are now visible at "trace" level without verbose style
- * ConfigEditor.html has not nonetheless been updated for this version of Farm Blazon Managing director; manual editing is recommended until the next update
- Designed for Stardew Valley v1.4.3.
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Version 1.9.0
- * Forage and monster loot can at present spawn near any item blazon
- * Forage items tin spawn in chests or brittle containers (barrels/crates)
- * Items tin at present utilise "stack size" and "pct chance to spawn" settings
- * Spawning objects on larger maps should take less fourth dimension
- * Salvage Anywhere should no longer freeze when saving monsters or customized objects
- * Big monsters and giant crops should no longer spawn partially on pinnacle of walls or other "invalid" tiles
- * Antiquity spots and "Woods Farm" weeds tin can no longer exist picked up when spawned as forage
- * ConfigEditor.html has not notwithstanding been updated for this version of Farm Type Manager; transmission editing is recommended until the next update
- Designed for Stardew Valley v1.4.3.
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Version i.eight.0
- * Adds back up for Stardew Valley v1.4 and its new features:
- ** 3 new spawnable monsters
- ** The Four Corners subcontract type
- * Adds support for large objects to every map, removing the "farm only" limitation
- * Adds the power to spawn custom monster subclasses from other installed SMAPI mods
- * Adds the ability to spawn giant crops: "Behemothic Cauliflower", "Giant Melon", and "Giant Pumpkin"
- * Fixes the impairment setting for Duggies in multiplayer
- * Fixes Mummies' beliefs when the "SeesPlayerAtSpawn" setting is enabled
- * Fixes missing "mini-slime" spawns when Big Slimes are defeated by multiplayer farmhands
- * Removes the "Speed" setting from monster types due to issues with frequent hard-coded changes
- * Adds the list_monsters panel command, which displays the name of each monster from Stardew Valley and any installed mods
- * Adds the "Maximum" option to StrictTileChecking, which should respect the "NoSpawn" tile property
- * Adds integer support to the FarmTypes setting, allowing the apply of MTN's subcontract type ID numbers
- * Fixes a bug with some Extra Weather condition settings in the Config Editor (reported by Vadie)
- Designed for Stardew Valley v1.4.0.
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Version 1.seven.0
- * Adds the ability to spawn monsters with various customization settings
- * Adds the SpawnTiming section to each spawn area, assuasive objects to be spawned at specific/random times throughout the 24-hour interval
- * Adds back up for spawning objects in buildable locations (Reported by Trent)
- ** Spawn areas set to buildable locations volition spawn objects for each copy of that building
- ** This includes back up for TMXLoader buildable locations (Assisted by Platonymous)
- * Adds the power to spawn ore of specific gems
- * Adjusts spawned ore durability to be more similar to the base of operations game (Assisted by Dragonwrath)
- * Allows unused "Spawn_Settings" sections to exist set to zippo, which can improve config file size and readability
- * Renames AutoSpawnTerrainTypes to IncludeTerrainTypes
- * Renames IncludeAreas to IncludeCoordinates
- * Renames ExcludeAreas to ExcludeCoordinates
- * Adds the ExcludeTerrainTypes setting to each spawn surface area, which tin override and prevent spawning on specific terrain types
- * Adds the EnableTraceLogMessages setting to config.json, which tin can toggle the more than frequent SMAPI panel/log letters
- * Adds the MonsterLimitPerLocation setting to config.json, which can limit the amount of monsters FTM will spawn on each map
- * Optimizes some spawn processes to amend morning time load times
- * Improves trace messages and reduces console/log spam
- * Improves descriptions and formatting in the GitHub readme and Config Editor tooltips
- * Fixes bug with expiration dates and some ore types
- * Fixes Config Editor bugs with weather condition condition settings (Reported by orngjce223)
- * Fixes a rare bug where config.json changes could be undone
- * Fixes potential bugs with multiplayer farmhands, preventing unnecessary code existence chosen by accident
- * Tweaks the object expiration organisation, slightly improving behavior with missing mods and maps
- Designed for Stardew Valley v1.three.36.
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Version ane.6.2
- Config Editor changes:
- * Adds "Edit Surface area ID" buttons for each spawn area listing
- * Fixes issues with the FindExistingObjectLocations setting
- ** Fixes a issues where the setting never loaded or saved
- ** Improves the setting's tooltip information
- ** Moves the setting to a more than visible location on the carte du jour
- * Fixes a bug where loading an invalid file failed to produce an error message
- Designed for Stardew Valley v1.3.36.
-
Version 1.six.1
- * Fixes an mistake when FindExistingObjectLocations is used by more than 1 big object spawn surface area. (Reported by pranus)
- * Adds an update cardinal for ModDrop to the manifest file.
- Designed for Stardew Valley v1.iii.36.
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Version 1.6.0
- * Adds the Config Editor to the FarmTypeManager folder, an HTML page used to create and edit config files in a more convenient way. Most modern browsers are supported.
- Designed for Stardew Valley v1.3.36.
-
Version one.5.0
- * Adds the OtherMods file condition, allowing content packs to crave/preclude other mods while active.
- * Adds the DaysUntilSpawnsExpire area setting, causing each spawned object to disappear after a set number of days. This too respawns objects if deleted overnight, e.grand. by the base game's weekly provender cleanup.
- * Changes a weather check to avert a freezing issue in MartyrPher's SMAPI Android.
- * Improves mistake handling for some config settings.
- Designed for Stardew Valley v1.three.36.
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Version i.4.four
- * Fixes bug with information folders on non-Windows operating systems
- * Fixes a bug where if the FarmTypeManager/data folder didn't be however, content packs would fail to load
- Designed for Stardew Valley v1.three.36.
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Version 1.4.3
- * Fixes a problems from 1.4 where if a content pack didn't spawn forage/ore/etc, other packs and files would be unable to spawn them (Reported past minervamaga)
- * Improves error log trace messages
- Designed for Stardew Valley v1.iii.36.
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Version 1.4.2
- * Adds ResetMainDataFolder, used by mods to archive FTM's data binder when migrating to the content pack format
- * Adds EnableContentPackFileChanges to config.json, which can disable the data reset if necessary
- Designed for Stardew Valley v1.3.36.
-
Version 1.4.1
- * FindExistingObjectLocations now uses save data, fixing small issues with content packs + multiple farms
- * Fixes an mistake when MinimumSpawnsPerDay is larger than the maximum
- Designed for Stardew Valley v1.3.36.
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Version one.four
- * Adds support for content packs.
- * Adds "File Conditions" settings to limit a config file to specific subcontract types, farmer names, or save files.
- * Uses separate **.save** files instead of car-editing config files, e.g. to track LimitedNumberOfSpawns.
- * Supports using particular names instead of ID numbers in the forage "ItemIndex" lists.
- * Improves randomization of spawn placement and ore types (particularly gems).
- * Adds trace log messages for easier debugging and tech support.
- Designed for Stardew Valley v1.3.36.
-
Version 1.3.2
- Hotfix for a bug reported by FlashShifter with Stardew Valley Expanded.
- * Fixes a bug where ExtraConditions caused spawning to stop entirely, which would skip any boosted spawn areas.
- * Adds some trace messages to SMAPI for debugging. (Incomplete)
- Designed for Stardew Valley v1.three.36.
-
Version 1.3.i
- * Fixes a problems from v1.three that produced a generic fault message when creating a new farm.
- * Fixes a issues from v1.3 where loading a farm, returning to the title screen, and creating a new farm would employ the previous farm's config file.
- Designed for Stardew Valley v1.3.33.
-
Version 1.iii
- * Adds a prepare of ExtraConditions settings for each expanse. This allows spawning to be limited to sure times, weather condition, or a specific total number of days.
- Designed for Stardew Valley v1.three.33.
-
Version 1.2
- * Adds particular alphabetize settings for each season to the Areas list in Forage_Spawn_Settings ("SpringItemIndex", etc). When set to something other than cypher, these volition override the "global" particular index settings, spawning different provender types in that specific expanse.
- * Adds the "default.json" config file to the information folder. Whatever new config files will be copied from that file, so editing default.json will cause new farms (or files) to automatically get-go with customized settings.
- Designed for Stardew Valley v1.iii.33.
-
Version 1.1
- * Adds the "StrictTileChecking" expanse setting. Allows spawning objects on tiles that Stardew would normally skip. (See the readme on GitHub for details.)
- * Fixes a bug with the "FindExistingObjectLocations" search process that caused it to terminate early.
- Designed for Stardew Valley v1.three.33.
-
Version ane.0
- First public release. Supports forage and ore on every map, and large objects on the farm.
- Designed for Stardew Valley v1.3.32.
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- Donations
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Straight donations accepted
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Farm Type Manager allows players and modders to spawn customizable features from each of Stardew'south farm types. It can automatically create forage, items, ore, monsters, and big objects (stumps, logs, boulders, meteorites, and behemothic crops) on whatsoever map in the game. Users can configure the number of objects spawned per twenty-four hour period, which areas or terrain types they can spawn on, the chances of spawning each object type, and more.
Information technology likewise supports content packs, assuasive other mods to configure spawning automatically. If any of your other mods come with "[FTM]" folders, they will automatically utilize Subcontract Type Manager to spawn custom content.
Installation
1. Install the latest version of SMAPI.
2. Download FarmTypeManager from the Files tab, the GitHub releases page, or ModDrop.
iii. Unzip FarmTypeManager into the Stardew Valley/Mods folder.
If you accept other mods that crave Farm Blazon Manager, then you're all ready!
If you lot want to customize Farm Type Manager'due south settings yourself, run across the instructions below.
Notes for multiplayer: I recommend that all players have this mod installed. If merely the host has this mod, other players might come across SMAPI errors and exist unable to see/interact with some objects and monsters.
Merely the host'due south spawn settings will be used in multiplayer. Panel commands should withal function normally.
Options
Farm Type Manager has a few basic "global" options, such as a limit to the number of monsters allowed in each surface area. To edit these options:
1. Run the game using SMAPI.
ii. Open the config.json file in the Stardew Valley/Mods/FarmTypeManager folder and edit its settings. Refer to the Mod Settings section on Github for more info.
Alternatively, you can install Generic Modernistic Config Bill of fare (GMCM) and edit these settings in Stardew'southward main menu (look for a gear icon). The menu should brandish tooltips to explain each setting.
Customization
Farm Blazon Manager is mainly used past content pack mods, just it tin be likewise customized for personal use. To change settings for a specific graphic symbol:
one. Run the game using SMAPI.
2. Load the farm you want to customize or create a new i. This will create files for your character in the Stardew Valley/Mods/FarmTypeManager/data folder.
three. Detect the .json file with your graphic symbol's name on information technology. Load information technology with the ConfigEditor.html file in the FarmTypeManager folder, or edit manually with any text editor.
4. Customize the file'due south settings. For more than info, run into the Examples section beneath, the Articles tab, or the Settings department of the readme on GitHub.
v. Get out your subcontract and reload information technology, or progress to the next in-game day. The modern'due south settings are updated every morning.
Modders: To acquire most creating content packs for this modern, run into the GitHub readme's Content Packs section.
Commands
This mod adds the following commands to SMAPI's console:
The whereami command. Enter it to display information near your current location, including:
- The map'south name (east.g. "Farm" or "BusStop")
- Your current tile's X/Y coordinates
- The tile's terrain type (e.g. "Clay" or "Rock")
- Whether the tile is "Diggable" with tools
- The tile'southward spritesheet index number (used to place "Quarry" tiles or set custom tile-matching)
The list_monsters command. Enter information technology to display a list of available monster names to use with the MonsterName configuration setting.
The control will list the primary proper name of each monster from Stardew Valley itself, and and so scan other mods for custom monster classes.
Examples
Below are a few examples of changes you lot tin brand to your character's configuration file, spawning various things on your farm or the other
in-game maps.
Virtually of the setting names attempt to be cocky-explanatory, but for more than detailed information, see the Settings department of the readme on GitHub.
Spawn forage and respawn stumps on the farm:
"ForageSpawnEnabled": true,
"LargeObjectSpawnEnabled": true,
Randomly spawn new logs and boulders on the farm:
"LargeObjectSpawnEnabled": truthful,
"Large_Object_Spawn_Settings": {
"Areas": [
{
"ObjectTypes": [
"Log", "Boulder"
],
"FindExistingObjectLocations": false,
"PercentExtraSpawnsPerSkillLevel": 0,
"RelatedSkill": "Foraging",
"MapName": "Farm",
"MinimumSpawnsPerDay": 0,
"MaximumSpawnsPerDay": two,
"IncludeTerrainTypes": ["Grass", "Dirt", "Diggable"]
Spawn ore in a specific area of Cindersap Forest:
"OreSpawnEnabled": true,
"Ore_Spawn_Settings": {
"Areas": [
{
"MiningLevelRequired": null,
"StartingSpawnChance": cipher,
"LevelTenSpawnChance": null,
"MapName": "Wood",
"MinimumSpawnsPerDay": 1,
"MaximumSpawnsPerDay": v,
"IncludeTerrainTypes": [],
"ExcludeTerrainTypes": [],
"IncludeCoordinates": [ "65,22/74,27" ]
Spawn LOTS of fodder on the farm, only not near the house:
"ForageSpawnEnabled": true,
"Forage_Spawn_Settings": {
"Areas": [
{
"SpringItemIndex": cypher,
"SummerItemIndex": null,
"FallItemIndex": nada,
"WinterItemIndex": null,
"MapName": "Farm",
"MinimumSpawnsPerDay": 9999,
"MaximumSpawnsPerDay": 9999,
"IncludeTerrainTypes": [ "All" ],
"ExcludeTerrainTypes": [],
"IncludeCoordinates": [],
"ExcludeCoordinates": [ "69,17;57,10" ]
Spawn modded plants on the summit, simply only after rainy days & afterwards year i:
"ForageSpawnEnabled": true,
"Forage_Spawn_Settings": {
"Areas": [
{
"SpringItemIndex": [ "Juniper Berry", "Mint" ],
"SummerItemIndex": [ "Juniper Drupe", "Mint" ],
"FallItemIndex": [ "Juniper Drupe", "Mint" ],
"WinterItemIndex": null,
"MapName": "Summit",
"MinimumSpawnsPerDay": four,
"MaximumSpawnsPerDay": 8,
"IncludeTerrainTypes": [ "All" ],
"ExcludeTerrainTypes": [],
"IncludeCoordinates": [],
"ExcludeCoordinates": [],
"StrictTileChecking": "High",
"ExtraConditions": {
"Years": [ "two+" ],
"Seasons": [],
"Days": [],
"WeatherYesterday": [ "Pelting", "Storm" ],
"WeatherToday": [],
"WeatherTomorrow": [],
"LimitedNumberOfSpawns": nix
How To Use Stardew Valley Mods,
Source: https://www.nexusmods.com/stardewvalley/mods/3231
Posted by: deloachexamseaten.blogspot.com
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